ethereal meaning wikipedia

Etherious (ゼレフ書の悪魔(エーテリアス) Ēteriasu) are a race of Demons that were born from the Books of Zeref.[1]They are made completely of Ethernano, with the exception of E.N.D., and were thus dubbed by Zeref as the "Etherious".[2]Etherious is the given name to the subspecies of the Demon race that were created from the books made by the Dark Mage Zeref;[1] all Etherious possess an inborn drive to kill Zeref, established at the genetic level, which is expressed consciously as a feeling to "return to [his] side."[3]Unlike the Demons that inhabit Galuna Island, not all Etherious possess wings and they do not all possess Human forms and those who do lose their Human appearance when transitioning into their Etherious Form.[4]Also, in stark contrast to the rest of the living organisms capable of doing so, Etherious, or at least Tartaros Etherious in particular, do not make use of Magic, but rather Curses,[5] which accordingly run off of Curse Power (呪力 Juryoku).[6]Also, various members of the Etherious subspecies have displayed the ability to enter a so-called Etherious Form (エーテリアス フォーム Ēteriasu Fōmu), in which their appearances change and they gain access to an enhanced set of their already available abilities, something which is dubbed as utilizing the "real power" of the race.[7][8][9]
The member of said race Seilah, however, cannot freely enter the form like other members, but instead must turn her own Macro Curse upon herself to remove her own personal "limiters";[10] meanwhile, member Ezel is the only Etherious to give his form a specific name: "Slash Attack Mode" (斬撃モード Zangeki Mōdo).[11]The Etherious can also, at any given time, be transformed back into their book form by their creator, Zeref,[12] and will all cease to exist if he dies.[13]↑ 1.0 1.1 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ethereal see definition of all adjectiveEthereal Monsters are a unique class of monster.Each type of single-element Ethereal has its own unique element, but they behave, in many aspects, like quint element monsters.They are much harder to breed than any Natural Monster.Single-element Ethereals must be bred/purchased on a specific Natural Island, and can be teleported to Ethereal Island if they are fed to level 15.
Teleportation will reset the monster's level back to 1, and permanently remove the creature from the island it was born on.Ethereal Monsters cannot be placed on Gold Island.Ethereal monsters are special among the creatures can be placed on the islands.Plant, Cold, Air, Water, and Earth Islands each have their own unique ethereal.bitcoin bubble april 2013To breed an ethereal on one of these islands, the island's Quad Element Monster must be bred with a Triple Element Monster.bitcoin hosting wikiThese creatures are extremely hard to breed and will probably take many attempts before an Ethereal is successfully bred.bitcoin atm typesOnce an Ethereal Monster reaches level 15, it may be teleported to Ethereal Island, but be warned - this is a one way trip!bitcoin graph in usd
In addition to the five different Ethereal Monsters that can be teleported there, Ethereal Island has ten of its own Double Element Ethereal Monsters available to breed.Like the Natural Islands, successfully breeding an Ethereal on Ethereal Island is not guaranteed.The breeding result can be known by looking at the breeding time on the Breeding Structure.ostatni bitcoinOn the chart below, times are provided.bitcoin dollar graphMatch the times below to know what you got.Once Double Element Ethereal Monsters have been produced, they can be bred together in order to get more Double Element Ethereal monsters.For instance, if a Whisp (bred from a Ghazt and a Grumpyre) is combined with a Boodoo (bred from a Jeeode and a Grumpyre) in the Breeding Structure, a Whisp or a Boodoo will result, even though both monsters share a common elemental parent, the Grumpyre.
This can be a great time saver when trying to fill a Wubbox.Each monster needs to be fed four times before it reaches the next level.Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned.The food for each level is the same for each Ethereal Monster of the same element count.It takes 1,310,640 food to get a Single Element Ethereal Monster from level 1 to 15.It takes 2,621,280 food to get a Double Element Ethereal Monster from level 1 to 15.This category has the following 2 subcategories, out of 2 total.B Breeding‎ R Rarethereal‎ The following 31 pages are in this category, out of 31 total.A ArackuleleB Bellowfish BoodooD DragongE Ethereal MonstersF Feeding Fung PrayG Ghazt GrumpyreH HumbugJ Jeeode J cont.JellbillyK KazilleonN NebulobR Rare Arackulele Rare Bellowfish Rare Boodoo Rare Dragong Rare Fung Pray Rare Ghazt Rare Grumpyre Rare Humbug R cont.
Rare Jeeode Rare Jellbilly Rare Kazilleon Rare Nebulob Rare Reebro Rare Whisp ReebroS SoxW Whisp The following 6 files are in this category, out of 6 total.Ethereal Island Breedi... 1.74 MB Ghazt.gif 4.63 MB Grumpyre.gif 6.7 MB Humbug.gif 5.03 MB Jeeode.gif 2.74 MB Reebro.gif 3.37 MBThe Mage (previously known as the Wizard) is a class that citizens of Habitica can select when they reach level 10.Mages gain experience and mana points (MP) faster than other classes, and also have good rates of earning gold and drops.Mages can cast skills on tasks to deal additional damage to bosses or preserve their own streaks.Mage skills can also affect the player's party by buffing Intelligence or restoring other party members' MP.They are powerful allies to have for dealing damage and recharging skills during boss battles.Icon MP Cost 10 MP Unlock Level 11 Target Task Description Flames burst from your hands.
You gain XP, and you deal extra damage to Bosses!(Based on: INT) Maximize Effects To increase the effects, maximize your INT and cast the skill on your bluest task.To increase the chance of a critical hit and to increase the effects of the critical hit (i.e., to increase the effects of the skill if a critical hit occurs), increase your PER.Notes Increases the player's Experience and does damage to a quest boss.Calculation The damage to the boss without critical hits is INT/10 rounded to the next integer.For XP, Bonus = (Task Value + 1) * INT * 0.075 (If Task Value < 0, then Task Value will be set to 0) XP = 75 * Bonus / (Bonus + 37.5) Examples With INT = 20 the boss damage without critical hits = 2.With INT 57 is 6.With INT 91 is 10.With INT 150 is 15.Without a critical hit and with INT = 25, a green Task Value = 4, Bonus = 9 and XP = 15 Without a critical hit and with INT = 25, a bright blue Task Value = 18, Bonus = 36 and XP = 37 Without a critical hit and with INT = 125, a green Task Value = 4, Bonus = 47 and XP = 42 Without a critical hit and with INT = 125, a bright blue Task Value = 18, Bonus = 178 and XP = 62 Changes Does not change the task value Does less damage to quest bosses Will damage a quest boss even if it is cast before the quest starts (but on the same day) XP is not capped at 75, but diminishing returns will give a similar effect.
Icon MP Cost 30 MP Unlock Level 12 Target Party Description You sacrifice mana to help your friends.The rest of your party gains MP!(Based on: INT) Maximize Effects To increase the effects, maximize your INT.Notes Gives mana to every player in the party, except the player who casts the skill.Calculation MP increase = INT * 25 / (INT + 125) Examples For INT = 25, MP increase is 4 For INT = 125, MP increase is 13 Changes No significant change to effects of skill Uses diminishing returns Is not capped at 25 MP but diminishing returns gives a similar effect Icon MP Cost 35 MP Unlock Level 13 Target Party Description Your mental power shakes the earth.Your whole party gains a buff to Intelligence!(Based on: Unbuffed INT) Maximize Effects To increase the effects, maximize your INT with attribute points or gear (buffs to INT will not make this skill stronger).
Notes Increases the INT of every player in the party.Calculation INT increase = Unbuffed INT * 30 / (Unbuffed INT + 200) Examples For unbuffed INT = 25, INT buff will be 3 For unbuffed INT = 125, INT buff will be 12 Changes Stronger Uses diminishing returns Is not capped at 30, but diminishing returns gives a similar effect Uses unbuffed stat to determine the strength of the skill Icon MP Cost 40 MP Unlock Level 14 Target Player Description Ice covers your tasks.None of your streaks will reset to zero tomorrow!(One cast affects all streaks.)Maximize Effects Use many Dailies and rack up high streaks on each.Notes Provides a buff that prevents the streaks on all the player's uncompleted Dailies from being set to zero at the next Cron.Uncompleted Dailies will still cause damage to the player and to party members if they and the player are on a boss quest together.Stacking multiple buffs grants no additional effect.
Calculation None Examples None Changes None Mage weapons are the only class-specific two-handed items in the game.They use both the weapon slot and the shield/off-hand slot.Equipping a Mage weapon will automatically unequip your shield or off-hand weapon, meaning that you cannot use an item in the off-hand slot if you are using a Mage weapon.Conversely, if you equip a weapon or shield in your off-hand slot, it unequips the Mage weapon.You will see a message: "() takes two hands."Gathering all the Mage gives players the Ultimate Gear - Mage .It costs 1210 gold to buy the whole set of basic Mage gear.The World Event sets each cost 310 to 320 gold.The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.Name Appearance Cost (Gold) Effect Description Notes Apprentice Staff 0 Confers no benefit.Wooden Staff 30 Increases INT by 3.Increases PER by 1.
Basic implement of carven wood.Jeweled Staff 50 Increases INT by 6.Increases PER by 2.Focuses power through a precious stone.Iron Staff 80 Increases INT by 9.Increases PER by 3.Plated in metal to channel heat, cold, and lightning.Brass Staff 120 Increases INT by 12.Increases PER by 5.As powerful as it is heavy.Archmage Staff 160 Increases INT by 15.Increases PER by 7.Assists in weaving the most complex of spells.Golden Staff 200 Increases INT by 18.Increases PER by 10.Fashioned of orichalcum, the alchemic gold, mighty and rare.Name Appearance Cost (Gold) Effect Description Notes Magician Robe 30 Increases INT by 2.Wizard Robe 45 Increases INT by 4.Clothes for a wandering wonder-worker.Robe of Mysteries 65 Increases INT by 6.Denotes initiation into elite secrets.Archmage Robe 90 Increases INT by 9.Spirits and elementals bow before it.Requires Robe of Mysteries.Royal Magus Robe 120 Increases INT by 12.
Symbol of the power behind the throne.Name Appearance Cost (Gold) Effect Description Notes Magician Hat 15 Increases PER by 2.Simple, comfortable, and fashionable.Cornuthaum 25 Increases PER by 3.Traditional headgear of the itinerant mage.Astrologer Hat 40 Increases PER by 5.Adorned with the rings of Saturn.Archmage Hat 60 Increases PER by 7.Focuses the mind for intensive spellcasting.Royal Magus Hat 80 Increases PER by 10.Shows authority over fortune, weather, and lesser mages.Name Appearance Cost (Gold) Effect Description Whirlpool Robes 90 Increases INT by 9.Careful not to get splashed by these robes woven of enchanted water!Increases Intelligence by 9.Limited Edition 2017 Summer Gear.Whirlpool Hat 60 Increases PER by 7.This hat is composed entirely of a swirling, inverted whirlpool.Increases Perception by 7.Whirlpool Whips 160 Increases INT by 15 and PER by 7.
Summon up magical whips of boiling water to smite your tasks!Increases Intelligence by 15 and Perception by 7.This table shows the special class gear from all Grand Galas.Equipment from past Grand Galas is available in the Seasonal Shop, which opens during each Grand Gala.Year/Grand Gala/Item Set Weapon Armor Head Accessory 2017Summer SplashWhirlpool Mage Whirlpool Whips Whirlpool Robes Whirlpool Hat 2017Spring FlingCanine Conjuror Magic Fetching Stick Canine Conjuror Robes Canine Conjuror Hat Teal Dog Ears 2016-2017Winter WonderlandWinter Wolf Mage Winter Wolf Crystal Staff Wolfish Armor Winter Wolf Helm 2016Fall FestivalWicked Sorcerer Ominous Orb Cloak of Wickedness Hood of Wickedness 2016Summer SplashDolphin Mage Seafoam Staff Dolphin Tail Blowspout Hat 2016Spring FlingGrand Malkin Staff of Bells Grand Malkin Robes Grand Malkin Hat Yellow Cat Ears 2015-2016Winter WonderlandSorcerous Snowboarder Sorcerous Snowboard Snowboarder Parka Snowboarder Hood 2015Fall FestivalStitch Witch Enchanted Thread Stitched Robes Stitched Hat 2015Summer SplashShip Soothsayer Soothsayer Staff Soothsayer Robes Soothsayer Scarf Golden Buckle 2015Spring FlingMagician's Bunny Magician's Wand Magician's Bunny Suit Stage Mage Hat Blue Bunny Ears 2014-2015Winter WonderlandMage of the North Winter-lit Staff Boreal Robe Aurora Hat 2014Fall FestivalWitchy Wizard Magic Broom Witchy Wizard Robes Pointy Hat 2014Summer SplashEmerald Mermage Kelp Catcher Emerald Tail Kelp-Wrapped Hat Shining Capelet 2014Spring FlingMagic Mouse Swiss Cheese Staff Rodentia Robes Swiss Cheese Hat Blue Mouse Ears 2013-2014Winter WonderlandCandy Cane Candy Cane Staff Candy Cane Robe Candy Cane Hat