ethereal definition audio

Ethereal BeautyBeautiful DisasterSweet DreamsJewelYou Know ItWhat You ThinkJohn 3The JohnMake A WishForward☼Fιєlds ơʄ Aɓunɖɑnce☼ Walk in love as Christ love us and gave Himself for us.$0.00–$18.00 FEATURES: Recorded, edited, and delivered in full 96kHz/24bit high definition audio Over 97 minutes of music Varied moods in an ethereal ambient style Pieces include stems, where applicable Fully embedded Soundminer metadata Includes an Excel spreadsheet and PDF copies of metadata which can be downloaded via the preceding links.Library Type Choose an optionFull LibraryFree SampleClear Description Reviews (0) Product Description Created using only a 1975 Fender Telecaster through a 1975 Fender Princeton Reverb (and some effect wizardry) telepathy is SkewSound’s first music library.Composer, Steve Pardo, paints an ethereal soundscape in this collection of eleven unique pieces.Containing entirely ambient music, Telepathy will set an ominous mood to whatever you are creating.
Having an obscured bar line and tempo allows you to easily place musical stingers and other compositions to create an immersive and dynamic soundtrack for your game, movie, etc. Or simply use them as is!We’ve included stems to some of the tracks so you can re-mix to your hearts content.It’s up to you with SkewSound’s telepathy Music Library.Select the Free Sample* from the drop-down to download a selection of music from this pack!*While the full library consists of 96kHz/24bit samples, the free sample demo is offered at 44kHz/16bit.Only logged in customers who have purchased this product may leave a review.Jump to: , Puck the Faerie Dragon is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target.Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes.Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.
Contents 1 2 3 4 5 6 7 8 9 Puck, the Faerie Dragon "I find myself strangely drawn to this odd configuration of activity."Role: Initiator / Disabler / Escape / Nuker Lore: While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality.The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form.So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust.Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.Voice: Jen Taylor (Responses) Illusory Orb AbilityTarget Point Affects DamageMagical Cast Animation+ Cast RangeTravel Distance: 1950 ( 3412.5)Damage RadiusDamage 14/13/12/11 80/100/120/140 The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Notes: Illusory Orb travels at a speed of 651 ( 1139.25), resulting in a total of 2.995 second travel time.The orb emits red pulses for the last 650 distance, indicating that it is about to reach its maximum travel range.The orb can damage units up to 2175 ( 3637.5) range away (travel distance + radius).The orb has 550 range flying vision.The orb also spawns 5 ( 10) vision fields with the same vision range every 390 ( 340) distance traveled.bitcoin russian forum gmailThese vision fields last for 3.34 seconds each.why bitcoin is a ponzi schemeThe projectile blocks neutral creep camps.bitcoin a ponzi schemeEthereal Jaunt AbilityNo Target Affects Cast Animation+ 0 Notes: This ability is automatically learned whenever Illusory Orb is learned.ethereum collapse
This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.The cast of Ethereal Jaunt is not registered as a spell cast and thus does not proc any on-cast effects.Ethereal Jaunt disjoints projectiles upon cast.When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.However, it always teleports Puck to its last created orb.Waning Rift AbilityNo Target Affects DamageMagical Cast Animation+ RadiusDamageDuration 16/15/14/13 ( 13/12/11/10) 100/110/120/130 Silence persists if debuff was placed before spell immunity and when not dispelled.ethereal steam marketSilence: With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.bitcoin armory torNotes: Despite the visual effects, the silence and damage are applied instantly in the entire radius.bitcoin 47 correction
Phase Shift AbilityNo Target / Channeled Affects Cast Animation+ Max Channel Time 6 Phase Shift: With a quip and flash, Puck returns to the alien dimension from whence it came.Notes: The cast of Phase Shift is not registered as a spell cast and thus does not proc any on-cast effects.Phase Shift disjoints projectiles upon cast.Cannot be cast while rooted.Certain items which do not cancel channeling spells (e.g.litecoin wallet codeShadow Blade or Shiva's Guard) do cancel Phase Shift.delete bitcoin walletPuck is invulnerable and hidden during Phase Shift, turning it to an invalid target for every spell.Puck retains its collision size during Phase Shift.Puck can cancel Phase Shift at any time with any action.Dream Coil AbilityTarget Area AffectsEnemy Heroes DamageMagical Cast Animation+ Cast RangeCoil Latch RadiusLink Break RadiusInitial DamageLink Break Damage: 100/150/200 ( )Initial Stun DurationLink Break Stun Duration: 1.5/2.25/3 ( )Coil Duration: 6 ( 8) 70/65/60 100/150/200 Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Latches on spell immune enemies.Attempts to damage spell immune enemies.Does not stun spell immune enemies.When upgraded, leash break stun pierces spell immunity.Coiled: Stunned: The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.Notes: Every enemy hero within 375 range of the coil upon cast gets linked to it.The links last as long as the coil itself or until broken.Walking within 375 range to the coil after cast has no effect.Can link heroes up to 1125 range away (750 cast range + 375 coil radius).If the linked heroes move 600 range away from the coil, they break the link and get stunned and damaged.It does not matter how far or how fast the hero moves away, the stun and damage always hit it, unless they are invulnerable.Dream Coil latches on invisible units and on units in the Fog of War.But the visible link draws to their last known location.Also latches on illusions and creep-heroes.+75% Illusory Orb Distance/Speed 25 +420 Gold/Min -3s Waning Rift Cooldown 20 +10% Spell Amplification +20% Magic Resistance 15 +50 Damage +175 Health 10 +8 Intelligence Notes: Upgrading health increases maximum health capacity and keeps the current health percentage.